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Classic Games for OS/2 Warp
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Classic Games for OS2 Warp (1995)(IBM).iso
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walledit.hlp
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OS/2 Help File
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1995-07-12
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27KB
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555 lines
ΓòÉΓòÉΓòÉ 1. Overview ΓòÉΓòÉΓòÉ
Use WallEdit to create or edit levels for use in The Wall. The editor have an
easy-to-use mouse interface, and implements such things as drag-and-drop
colors, local menus and notebooks for all importants level settings.
Levels are stored in a game file. You can store as many levels as you wish in
the same game file, there is no limit.
You can test the levels right away with the Test option in the level menu.
Related topics:
Using the editor
Design rules
Tips and tricks
Block types
ΓòÉΓòÉΓòÉ 2. Using the Editor ΓòÉΓòÉΓòÉ
o Resize the level to the size you want.
o Select a block in the block palette window.
o Place a block by clicking at the position where you want to place it.
o Erase a block by clicking at an existing block.
o Select a background color, if the default color doesn't fit.
o Select a border type to match your design goals.
o Give a title to the level.
o Test the level to make sure that the level is solveable.
ΓòÉΓòÉΓòÉ 3. Design Rules ΓòÉΓòÉΓòÉ
Follow these guidelines when designing levels for The Wall:
o Every level must contain moveable blocks.
o If bombs aren't used, one single block of a moveable type isn't allowed.
o There is a maximum of 15 elevators per level.
o A fixed block must be placed between two elevators in the same column.
See also: Block types
ΓòÉΓòÉΓòÉ 4. Tips and Tricks ΓòÉΓòÉΓòÉ
o The notebook is modeless, which means that it isn't necessary to close it
down after every modification.
o It's usually faster to use the local menu to change frame style and
background color than using the notebook.
o Use drag-and-drop from the Color Palette to change the background color. Note
that the dragged color will be rounded off to one of the 16 system colors
used in WallEdit.
o Use drag-and-drop (with or without the Ctrl key) from the Color Palette to
change the color contrast in the block palette window.
o Use the Orientation local menu item to change to the best appearance of the
block palette window.
o You can "paint" the level with lots of blocks by holding down the left mouse
button while moving the mouse. Erase using the same technique.
o If your level depends on a special apperance of the moveable blocks, uncheck
Swap block images in the notebook. Otherwise, the block images are randomly
selected at the start of the level.
ΓòÉΓòÉΓòÉ 5. Block Types ΓòÉΓòÉΓòÉ
These are the possible block types in The Wall/WallEdit:
Moveable block, type 1
Moveable block, type 2
Moveable block, type 3
Moveable block, type 4
Moveable block, type 5
Moveable block, type 6
Moveable block, type 7
Moveable block, type 8
Bomb block, also moveable. When a bomb block touches other blocks, it will let
the blocks explode.
Ice floor. When a block is pushed on this type of floor, it will continue to
move until something stops it.
Elevator moving down
Elevator moving up
Non-moving elevator
, Solid blocks
ΓòÉΓòÉΓòÉ 6. Menu Commands ΓòÉΓòÉΓòÉ
Please select a menu:
The File Menu
The Edit Menu
The Level Menu
ΓòÉΓòÉΓòÉ 7. File Menu Commands ΓòÉΓòÉΓòÉ
Please select a command:
New
Open
Save
Save as
Append
Grid
Test in same window
Entry/Exit bitmaps
Exit
ΓòÉΓòÉΓòÉ 7.1. New ΓòÉΓòÉΓòÉ
The New option opens a new, empty game file.
Select this option if you want to create a game file from scratch.
ΓòÉΓòÉΓòÉ 7.2. Open ΓòÉΓòÉΓòÉ
Use this option to load a game file from disk. A dialog box will be displayed
with all currently available game files.
ΓòÉΓòÉΓòÉ 7.3. Save ΓòÉΓòÉΓòÉ
The Save option saves the current game file. If the game file is untitled, you
will have to enter a name.
ΓòÉΓòÉΓòÉ 7.4. Save as ΓòÉΓòÉΓòÉ
Use the Save as option to save to current game file under a different name.
ΓòÉΓòÉΓòÉ 7.5. Append ΓòÉΓòÉΓòÉ
The Append option is used to append another game file to the end of the current
game file.
ΓòÉΓòÉΓòÉ 7.6. Grid ΓòÉΓòÉΓòÉ
Check this menu item to display a grid on the editor board. This makes it more
easy to place the blocks.
Uncheck to hide the grid.
ΓòÉΓòÉΓòÉ 7.7. Test in same window ΓòÉΓòÉΓòÉ
Check this menu item to always test the games in the same test window.
Uncheck to always open a new window for every test.
ΓòÉΓòÉΓòÉ 7.8. Entry/Exit bitmaps ΓòÉΓòÉΓòÉ
This menu item displays a dialog box where you can change the game file
bitmaps. The bitmaps will be displayed at the start and end of the game file.
ΓòÉΓòÉΓòÉ 7.9. Exit ΓòÉΓòÉΓòÉ
Use this menu item if you want to quit WallEdit.
If you haven't saved the game file, you will be asked to do so.
ΓòÉΓòÉΓòÉ 8. Edit Menu Commands ΓòÉΓòÉΓòÉ
Please select a command:
Undo
Redo
Copy
Paste
ΓòÉΓòÉΓòÉ 8.1. Undo ΓòÉΓòÉΓòÉ
The Undo option restores the level to the way it was before your most recent
edit. The levels of undo is nearly unlimited.
Undo can only be used on block editing; no other settings are affected.
ΓòÉΓòÉΓòÉ 8.2. Redo ΓòÉΓòÉΓòÉ
The Redo option reverses the effect of the most recent Undo option.
Redo has an effect only immediately after an Undo option or another Redo
option.
A series of Redo options reverses the effects of a series of Undo options.
ΓòÉΓòÉΓòÉ 8.3. Copy ΓòÉΓòÉΓòÉ
The Copy option leaves the current level intact and places an exact copy of it
in the local Clipboard.
To paste the current level into any other level, select Paste.
Note that WallEdit doesn't use the global Clipboard; you cannot paste the
copied level outside WallEdit.
ΓòÉΓòÉΓòÉ 8.4. Paste ΓòÉΓòÉΓòÉ
The Paste option inserts the level from the local Clipboard into the current
level.
ΓòÉΓòÉΓòÉ 9. Level Menu Commands ΓòÉΓòÉΓòÉ
Please select a command:
Add
Delete
Rearrange
Previous
Next
Select level
Test
View settings
ΓòÉΓòÉΓòÉ 9.1. Add ΓòÉΓòÉΓòÉ
Use the Add option to append an empty level at the end of the current game
file.
ΓòÉΓòÉΓòÉ 9.2. Delete ΓòÉΓòÉΓòÉ
Use the Delete option to erase the current level.
ΓòÉΓòÉΓòÉ 9.3. Rearrange ΓòÉΓòÉΓòÉ
The Rearrange option displays a dialog box with powerful tools to copy, reorder
and delete levels.
ΓòÉΓòÉΓòÉ 9.4. Previous ΓòÉΓòÉΓòÉ
The Previous option moves to the level before the current.
The Undo-buffer will be emptied.
ΓòÉΓòÉΓòÉ 9.5. Next ΓòÉΓòÉΓòÉ
The Previous option moves to the level after the current.
The Undo-buffer will be emptied.
ΓòÉΓòÉΓòÉ 9.6. Select level ΓòÉΓòÉΓòÉ
This menu item displays a dialog box where you can make a move to any level in
the current game file.
ΓòÉΓòÉΓòÉ 9.7. Test ΓòÉΓòÉΓòÉ
The Test option tests the current level.
If the Test in same window option is checked, the test will always take place
in the same test window. Otherwise the test will open a new test window.
If the level have an error, a message box explaining the error will be
displayed.
ΓòÉΓòÉΓòÉ 9.8. View settings ΓòÉΓòÉΓòÉ
This menu item displays a notebook containing all setting for the current
level. The notebook is modeless, which means that it can be placed behind the
main window. Therefore you can have it open all the time.
ΓòÉΓòÉΓòÉ 10. Help Menu Commands ΓòÉΓòÉΓòÉ
Please select a command:
Help index
How to use the editor
Commands
Using help
About WallEdit
ΓòÉΓòÉΓòÉ 10.1. Help on Help Index ΓòÉΓòÉΓòÉ
Select Help index to see the most important topics on WallEdit Help.
ΓòÉΓòÉΓòÉ 10.2. Help on How To Use the Editor ΓòÉΓòÉΓòÉ
Select How to use the editor to learn how to use WallEdit.
ΓòÉΓòÉΓòÉ 10.3. Help on Commands ΓòÉΓòÉΓòÉ
Select Commands to get help about menu commands in the File, Edit and Level
menus.
ΓòÉΓòÉΓòÉ 10.4. Help on Using Help ΓòÉΓòÉΓòÉ
Select Using help to learn how to use the Help facility.
ΓòÉΓòÉΓòÉ 10.5. Help on About ΓòÉΓòÉΓòÉ
Select this menu item to see some product information about WallEdit.
ΓòÉΓòÉΓòÉ 11. Dialog B